﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Perovich.GameObjects.Components;
using Microsoft.Xna.Framework.Content;
using Perovich.GameObjects.Interfaces;

namespace Perovich.GameObjects.Components
{
    public interface IEntity : IEntityComponentCollection, IDisposable
    {
        string Name { get; }
        Guid ID { get; }
        bool Enabled { get; }
        ICanHoldComponents Parent { get; }
        ContentManager Content { get;}
        SpriteBatchCollection SBatches { get; set; }
        event EventHandler<EventArgs> SpriteBatchSet;
        bool Visible { get; }
    }
}
